Curriculum Vitae
Gameloft Brisbane
Total - Jul 2022 to PRESENT
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Mid UI Programmer / Animator
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Jul 2024 to PRESENT
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Junior UI Programmer / Animator
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Mar 2023 to Jul 2024 (1 yr, 6 mo)
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Junior UI Programmer
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Oct 2022 to Feb 2023 (5 mo)
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Intern UI Programmer
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Jul 2022 to Sep 2022 (3 mo)
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Projects I worked on here:
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My Little Pony: Mane Merge (Apple Arcade)
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Carmen San Diego (Netflix + Steam + Switch)
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Unannounced Project
All these projects were made in Unreal Engine!
In my role at Gameloft Brisbane, I started as a UI programmer and transitioned into being UI animator as a secondary. I was part of a medium-large team (70+) working with designers and artists to bring mock-ups to life, create menus and implement technical animations.
Fight 4 Balance
Total - 9 months (Mar 2021 to Nov 2021)
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Programmer (Game + UI), UI Artist
As part of a capstone team at the Queensland University of Technology (QUT), I worked in a team of 4 to support an educational game made for the Fight 4 Balance charity. We made an interactive multiple choice questionnaire to teach youths how to socialise with 12 to 17-year-olds with functional and intellectual disabilities.
Game Engines

Unreal Engine
I'm proficient in both C++ and Blueprints. I make widgets, animations, and materials in Unreal, with a focus on the visual-side, but I am still technically-minded and capable!
This is where all my industry experience is at the moment.

Unity
I use C# to script reusable UI elements, and I implement animation controllers for UI as well.
This was the engine we used throughout my university course. I'm yet to have industry experience in Unity but I'm a quick learner!

GameMaker Studio 2
I spent most of my time in highschool learning how to make games using GameMaker Studio 2. A lot of the luxuries of modern engines you have to make yourself here, so I learned a lot about programming!

And more...
In my spare time, I've tried:
Scratch, GDevelop, Godot and more.
I am a very fast learner so I'm always open to try things (I'm good at asking questions - an underrated skill!)
