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My Resume

This webpage features all of my career and experience so far.

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However, you can click the thumbnail here to view or download my resume in PDF format!

Bradman Harvey Resume

Curriculum Vitae

Gameloft Brisbane

​Total - Jul 2022 to PRESENT

  • Mid UI Programmer / Animator

    • Jul 2024 to PRESENT

  • Junior UI Programmer / Animator

    • Mar 2023 to Jul 2024 (1 yr, 6 mo)

  • Junior UI Programmer

    • Oct 2022 to Feb 2023 (5 mo)​

  • Intern UI Programmer

    • Jul 2022 to Sep 2022 (3 mo)​

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Projects I worked on here:

  • My Little Pony: Mane Merge (Apple Arcade)

  • Carmen San Diego (Netflix + Steam + Switch)

  • Unannounced Project

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All these projects were made in Unreal Engine!

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In my role at Gameloft Brisbane, I started as a UI programmer and transitioned into being UI animator as a secondary. I was part of a medium-large team (70+) working with designers and artists to bring mock-ups to life, create menus and implement technical animations.

Fight 4 Balance

Total - 9 months (Mar 2021 to Nov 2021)

  • Programmer​ (Game + UI), UI Artist

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As part of a capstone team at the Queensland University of Technology (QUT), I worked in a team of 4 to support an educational game made for the Fight 4 Balance charity. We made an interactive multiple choice questionnaire to teach youths how to socialise with 12 to 17-year-olds with functional and intellectual disabilities.

Game Engines

Unreal Game Engine
Unreal Engine

I'm proficient in both C++ and Blueprints. I make widgets, animations, and materials in Unreal, with a focus on the visual-side, but I am still technically-minded and capable!

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This is where all my industry experience is at the moment.

Unity Game Engine
Unity

I use C# to script reusable UI elements, and I implement animation controllers for UI as well.

 

This was the engine we used throughout my university course. I'm yet to have industry experience in Unity but I'm a quick learner!

GameMaker Studio 2 Game Engine
GameMaker Studio 2

I spent most of my time in highschool learning how to make games using GameMaker Studio 2. A lot of the luxuries of modern engines you have to make yourself here, so I learned a lot about programming!

More...
And more...

In my spare time, I've tried:
Scratch, GDevelop, Godot and more.

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I am a very fast learner so I'm always open to try things (I'm good at asking questions - an underrated skill!)

And that's my experience so far! Now, you can dive into my projects by heading over to my portfolio:

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